Wednesday, July 18, 2007

Maxis CyberlinQ07-UNIMAS(FIT)


Project Title


"Independent Chase "


Project Overview



We have decided to organized one game-based community program title ‘Independent Chase’ based on the theme that been chosen by the Maxis CyberlinQ organizer which is inline with our 50th years of Merdeka celebrations, "What can you do for the Country? Begin with your own community" for the Maxis CyberlinQ Competition 2007 contest.
We believe that this community program might help in promoting strong relationship and goodwill among multiple races, increasing patriotism and enhancing the IT knowledge, so that those could be applied in daily environment.


Project Objective

To absorb IT knowledge at a student level.
To test the history knowledge of our country.
To realize the spirit unite within races and patriotism.
To strengthen the physical strength and mental abilities.

Project Structure

This project is based on the treasure hunt game concept where all players need to search for the object required based on the clues given. In this "Independent Chase" we combine the IT knowledge and hardware usage and general knowledge such as history to become clues and tasks to be done.


The proposed community project will be conducted in a one day. The first session will be held in the morning and the final session will be continue in the afternoon. There are several activities within one game ‘Independent Chase’ during the day to achieve the intended objectives of the project.


We will be doing two sessions which are as follows:

1) Briefing.

- Explain about rules and regulations of the game.

2) Treasure Hunt.

a) First Round.

- All 10 teams will compete with each other. There will be 7 tasks in this round. One by one team will be eliminating after third task.


-All the task will be given base on IT application and hardware usage, and test the participant's physical and mental strength to complete the task.


- Each clue at the check point will test the participant's general knowledge about our independent country.


b) Second Round.

- There will be only 6 teams in this round and 3 teams will nominate to the winner.


- In this round, participant will be test on the same concept but the task will a bit challenging.


3) Feedback
- Distribute the survey forms to all students to get their feedback regards the project.

Below, is the tentative for this game-based community program;



8.00 – 8.30 : Arrival and registration of the participants.
Distribute the refreshments and T-shirts.
8.30 – 9.00 : Opening ceremony by organizer.
9.00 – 9.15 : Briefing the rule and regulation of the game.
9.15 – 12.00 : Start the first session game.
12.00 – 12.15: Finalist will be announced.
12.00 – 2.00 : Refreshment and preparation for final session.
2.00 – 2.15 : Briefing the rule and regulation of the game.
2.15 - 5.00 : Start the final session.
5.00 - 5.30 : End of the game and winner prize giving.



This game divided into 2 sessions. First session will consist of 10 groups and the second session only 6 groups will participate after the elimination in the first session. For first session consist of 7 tasks and second session (final session) consists of 5 tasks.



Most of the tasks in the game require IT skills and knowledge such as internet usage (help to find the information about the clue). The game also tested about computer hardware such as mouse, keyboard and etc. This game also required physical strength because almost all the task participants have to make use of their strength and energy to complete the 7 tasks within 3 hours. The elimination round will start on the third task. So, in the end of this session, there will be only 6 groups left.



In the second session, all the 6 group left have to complete all the tasks in this session as soon as they can because only 3 final clue available for the 3 fastest groups. Those 3 groups are the winner of the game.


Group target

School students and number of participants will be around 40 students. We have sent our official proposals to five secondary schools; SMK. Tabuan Jaya, SMK Kota Samarahan, SMK Muara Tuang, SMK Wira Penrissen and SMK Sg.Tapang. Each school has to provide 2 teams (four students per team) and one teacher to escort the student. We expect to receive their reply on the fourth week of August.

Budget Details

1.Event banner (Maxis, Hotlink and MBC logos will be included)=RM 80

2. Refreshments for both participants and organizer = RM 300

3. Transportation from school to UNIMAS = RM 100

4.Souvenirs, fliers, t-shirts for organizer and participants = RM 300

5.Prize = RM 220

Total= RM 1000

Expected Outcome


To promote relationship among multiple races, increase patriotism, enhance IT knowledge and apply in daily environment.

Project team

Supervisor: Mr Johari Abdullah



Project Manager:Lane Marianeh Bt Duis


Financial: Nor Hasliza Bt Zulkefey


Operational Manager(1): Rosazila Bt Abd Rashid


Operational Manager (2): Shafawati Azurah Bt Abd Aziz


Public Relation: Siti Norfatihah Bt Ahmad Shariff.

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WITH OUR SUPERVISOR

WITH OUR SUPERVISOR
mr.joe>>>Lane>>>CT>>>Shafa>>>Rosa>>>Lieza